Friday, December 14, 2012

Culet Progress

The hip panels aren't looking quite right when compared to the rest of the armor parts. I think I'm going to unwrap them into a shared texture, rough out the details in Photoshop, and cut those details out now instead of waiting until I've finished all the other pieces.

"$.mat = null" is handy for removing textures from objects. I had to look it up because I couldn't find a way to remove applied textures from objects. Sure, you can hide them in viewports, but I wanted them completely unassigned just to clean things up. I had to use this for the hands and feet because the greaves and gauntlets were built out of their respective body parts instead of from scratch.

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