7,000 polygons...yeah...I'm going to be cutting that down. Meshsmooth is great, but it creates a lot of unnecessary polys.
Given how dense the polygons are for each armor piece, I am really happy I have PSDPathUnwrapper. Export to paths, open in Photoshop, add a 2px border, and I'm in business. Of course, unwrapping this doesn't look like it'll be pleasant. I think I should go dust off Mudbox...
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