Tada! Base colors in. I'm going to skip details (texture, belt buckles, etc) and go to Vertex Weighting. Not having a busy texture will help me see what's going on (admittedly, so will hiding the texture from viewports or removing the texture altogether) and I don't want to get too far into the texture and realize I have to do some major overhaul just to make deformations work.
The plan is to SkinWrap the Skyrim female_0 body and make various parts rigid. I may need to assign the tassets to skirt bones by hand though.
26,634 polygons now. I added some more details to the greaves
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