I've finished unwrapping all the pieces of armor and merged all the torso pieces into one object. Right now, I'm applying base colors on the main body of armor to get a better idea of what the armor will look like.
The current torso texture resolution is 2048x4096, twice the size of the original (instead of 4-8x like with the weapons). The entire armor set is about 26,000 polygons; not bad.
There's a lot of UV stretching that I don't like for nearly all the pieces. My UV unwrap process goes like this:
- Add Unwrap UVW Modifier
- Manually create seams
- Select each section of polygons (Select one polygon, expand selection to seams)
- Pelt
- Relax by Face Angles
- Adjust if needed
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