Saturday, February 23, 2013

Blood Dragon Armor - Adding light

The second beta version is released with the new textures and skin weights. It looks a lot better now.

Riding on the high of the release, I delved into the Creation Kit to figure out how to add a light to the armor. Why? It glows, so shouldn't that glow have some effect on the world?

It took a while, but I figured it out and, in the process, found my next video tutorial.


I had wanted a spotlight with a low fov to simulate the light coming from the visor, but I couldn't rotate the light at all. Everything I tried just wouldn't work and I did not understand the Quaternion rotation the Interpolator node had. I did change the rotation value by entering random numbers, but that had no visible effect on the light's orientation. I guess I'm stuck with an omnidirectional light.

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