Friday, June 14, 2013
Sentinel Helmet - Model Progress
I've finished the helmet's shape for now. I was considering chamfering all the edges on the wings to produce the smooth shapes from the normal map, but no one's going to be that close unless they've blown the model up several times or imported into a 3d package. So, I made some really close polygons resembling the shapes and assigned all the hard edges to the same smoothing group.
There is a sun shape on the forehead where the red glow dot is supposed to be, but I'm not sure if I want to make that geometry or not.
This is really the only unique thing about the Sentinel Armor, besides the texture. It seems like everything else is exactly the same for all massive armors in Origins/Awakening.
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I came across a thread on the Warframe forums with a sketch for a certain frames's helmet redesign and, well, decided to give it a go. The sketch is front view only, so I'm using a side view from the wiki to get a head size.
Labels:
3d modeling,
Dragon Age: Origins,
Sentinel Armor,
Warframe
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