I've been busy with mod work and following modelling tutorials. I'm recreating the head because it was too high poly compared to the body. So, I'm doing the box modelling approach instead of spline to help keep polycounts down.
The mod work has taken me away from actually making my own maps and bouncing ideas off the team has resulted in them doing the ideas instead of me. Sadly, I like to avoid doing what I've already seen done in Portal 2 (unless it's an improvement over what I've done before), so I'm back to the drawing board again.
So, here's a video of what currently isn't working out for me:
As usual, there's more information in the video's description.
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