Not scaly enough |
Fortunately, all is not for naught. By attempting to create the scales in texture, I've aligned them with respect to the model. Making the scales is now a matter of tracing the texture with a spline. I know exactly where I want them.
It's not a bad thing, come to think of it. The boots don't have a lot of geometry to them, so any texture details will, uhm, fall flat fairly easily. Modeling the scales will give me a bit more variation when the boots are viewed at an angle.
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