Friday, March 8, 2013

BDA - Nif exporter strikes again


Well, it's doing it again. Same vertex order, same number of vertices, same number of faces, but the exported nifs have a different vertex count. But not only are the vertex counts off, the polygon/triangle counts are off. I didn't even touch the skin modifier (the fiddling of which caused the problem last time).

This time, it's the new chest and arms that are missing pieces. Everything else is scaled up and tweaked from the female body (you could probably weight slide between them as is).

When I compare the welded vertex counts at a .1 threshold, the _0 model ends up with more vertices in the arms than the _1. At .01, neither loses vertices. I think I'll try skin wrapping _1 over _0 next.

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