So, what's going on? Initially, I thought it was because I moved the belt away from the main body to reduce selection scope. Not doing that, however, did not prevent the vertex disappearance. Next, I thought the breastplate was to blame. Once I shifted the weights around and exported, the vertices disappeared upon export.
The vertex count did not change in 3ds Max and, considering the vertex count changes upon export into .nif for whatever proprietary reason, I assumed the exporter was to blame. Now, the _1 did not lose vertices, which led me to believe the issue was spacing. The _1 model's vertices are too spread out to be hit by the welding.
_0 model: 10740 vertices |
_1 model: 10740 vertices |
Both exported. _0 missing 2 vertices |
Edit:
Welded every single vertex within .01 units on both models. Still getting the 2 missing vertices.
Edit:
After deleting elements until the discrepancy stopped, I've found the pauldrons are where the vertices go missing. Now I get to either a) leave them slightly messed up or b) separate them into a third component of the armor and fix their weights.
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